Jun 30, 2006, 02:26 PM // 14:26
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#1
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Frost Gate Guardian
Join Date: Feb 2006
Location: WV, USA
Guild: Spirit of Elisha [SOE]
Profession: Me/
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Elite Skill Earth Shaker Needs Buffing
This skill is very weak for an elite. It sounds more potent than it really is, and it has a very limited capacity. Currently the skill reads as follows:
Earth Shaker - Elite (Prophecies)
Profession: Warrior
Attribute: Hammer Master
Cost: 8 Strikes of Adrenaline
Current Description: All adjacent foes are knocked down. (50% failure chance with Hammer Mastery attribute of 4 or less.)
Suggested Buff: All nearby foes are knocked down. (50% failure chance with Hammer Mastery attribute of 4 or less.)
Currently this skill knocks down foes in a 13 ft. radius. Changing it to "nearby" would increase this radius to 20 ft. By comparison the aggro circle measures 88 ft. This would put it's knockdown range on par with the non elite elementalist earth spell Earth Quake, which also inflicts a large amount of damage.
Last edited by azuresun; Jun 30, 2006 at 03:24 PM // 15:24..
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Jun 30, 2006, 04:08 PM // 16:08
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#2
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Wilds Pathfinder
Join Date: Jul 2005
Guild: im a guild RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO so not gonna waste time
Profession: W/Mo
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earth shaker+aftershock=ftw but ya the skill does blow atleast make it like do 10+ damage :/
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Jun 30, 2006, 06:06 PM // 18:06
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#3
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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Apparently effect ranges aren't a "two-way street" in this game. This skill has the same problem all melee skills that effect "adjacent" foes does, they have to be almost literally (if not) touching for it to effect the other targets. While skills like Horns of the Ox that have a negative effect if there are adjacent foes seem to have a much, much wider "adjacent" range.
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Jun 30, 2006, 06:09 PM // 18:09
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#4
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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10 adrenaline last time I checked
edit: and last time I checked was september ^^
Last edited by Skuld; Jun 30, 2006 at 06:12 PM // 18:12..
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Jun 30, 2006, 07:25 PM // 19:25
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#5
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Frost Gate Guardian
Join Date: Feb 2006
Location: WV, USA
Guild: Spirit of Elisha [SOE]
Profession: Me/
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Quote:
Originally Posted by Skuld
10 adrenaline last time I checked
edit: and last time I checked was september ^^
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I checked several resources, all of them list the cost as 8 adrenaline, so it must have recieved a buff at some point.
I agree with Rikimaru, mobs have to be almost touching you for them to get knocked over. Currently it is too conditional. It has no use in PvP, and very limited use in PVE, which is a total shame because the concept and name behind this skill are great.
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Jun 30, 2006, 08:10 PM // 20:10
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#6
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Frost Gate Guardian
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Agreed, the only place I've tried using this skill is an experimental Griffon farming/troll farming build, as that is the only area in the game you can get enemies close enough together for this skill to be useful.
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Jun 30, 2006, 08:24 PM // 20:24
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#7
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Quote:
Originally Posted by azuresun
I checked several resources, all of them list the cost as 8 adrenaline, so it must have recieved a buff at some point.
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I checked the wiki history, it got knocked down to 2 on the 29th september update
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